Reading Response 2: What Screens Want
1) Frank Chimero's central thesis in "What Screens Want" revolves around exploring the evolving nature of designing digital screens. He delves into the metaphorical connection between the reduction in size and strength of aspirin pills and the transformation of computers into sleek screens. Chimero highlights the importance of understanding screens as a unique interaction and interface design material. The concept of "flux," representing the capacity for change in screen design, becomes a critical element of his thesis. He argues that designing for screens involves managing change and encourages the adoption of a language of transformation in the design community. The article ultimately calls for reevaluating current web abstractions and a new vision for technology and the web, emphasizing values like extensibility, openness, and community.
2) In the debate between flat design and skeuo, I lean towards a balanced approach incorporating elements from both principles. Flat design offers simplicity, clarity, and a modern aesthetic, which can enhance user experience by reducing visual clutter. On the other hand, skeuo elements provide users with familiar visual cues, making interfaces more intuitive, especially for those less familiar with digital interactions. The ideal design approach lies in recognizing the context and purpose of the application. A skeuo design might enhance usability for specific applications, especially those with complex functionalities or catering to a diverse user base. In contrast, flat design principles can offer a clean and contemporary user experience for minimalist and content-focused interfaces. However, the effectiveness of a design approach depends on factors such as the target audience, the application's function, and the overall user experience goals.
3)A zoopraxiscope was an early device used for displaying moving pictures and creating the illusion of motion through a sequence of still photographs. In web and interaction design, the zoopraxiscope is a historical precursor to the animation and motion graphics commonly employed in modern digital interfaces. The zoopraxiscope's projection of sequential images laid the foundation for using animation in web design. The device's ability to convey motion through a series of images parallels how animated GIFs or other short, looping animations are used on the web today. This historical connection underscores the idea that the development of screens and animation is intertwined, shaping the current landscape of web and interaction design.